Various documents posted by Oddworld Inhabitants on the Official Oddworld Discord [2018]

Date: 07/03/2018

Source: Official Oddworld Discord (subchannel entitled "creativity_central")
Description provided by Alex Carroll of Oddworld Inhabitants: Abe in Mutant Mudds. Not my artwork, not enough bees.

Muddy_Abe


Description provided by Alex Carroll of Oddworld Inhabitants: Launch promo for NnT Vita.

outtoday


Description provided by Alex Carroll of Oddworld Inhabitants: I had an alternative idea (and a very rough visual comp) for the Alf DLC.

alf-escape-logo.png


Description provided by Alex Carroll of Oddworld Inhabitants: Flyers that were distributed at EGX in, er, 2014? Old logo... yeah, a lot of stuff goes through multiple revs. I don't normally keep the older stuff but there you go - in this case apparently i did.

egxflyer1

egxflyer2


Description provided by Alex Carroll of Oddworld Inhabitants: PS4 launch promos for social media. Pretty sure these were used, at least most of them, although perhaps not quite like this.

beodd9

beodd1

beodd2

beodd3

beodd5

beodd6

beodd7

beodd8


Description provided by Alex Carroll of Oddworld Inhabitants: I took a few 4K shots from NnT for the PC release. I love this one, in fact, I adore the way Paramonia looks, it's my favourite section of NnT.

ONNT_PARATEMPLE_4K


Description provided by Alex Carroll of Oddworld Inhabitants: A simple (forgive the blurring) one-sheet handed to press during a small preview event in earlyish 2014. This one's unofficial, I should add, it was just something I threw together before the game was shown.

controls-one-sheet


Description provided by Alex Carroll of Oddworld Inhabitants: Some early comps for the start logo that would appear before the very first NnT trailer. I think the ones with the saw were best. I'm pretty sure Tom did some if not all of these super quick.

Description provided by Alex Carroll of Oddworld Inhabitants: This was great to work on - a total revamp of the Stranger UI/UX for mobile, alongside the great folks at Square 1.

stranger_ui_concept


Date: 14/04/2018
Description provided by Alex Carroll: the original Munch can a/w

can_label


Description provided by Alex Carroll: the first box variation

Munch_LRG


Description provided by Alex Carroll: i kinda wanted to do something like this with the can sticking out over the Vita header, but assumed it wouldn't get through

Munch_LRG_can


Description provided by Alex Carroll: the vykker variation was going to have this massive eye on the back

Munch_LRG-2


Description provided by Alex Carroll: i liked this idea, but it clashed with the front too much

Munch_LRG-3


Description provided by Alex Carroll: this one didn't get very far
but it was going to be really minimal

Munch_LRG-4

Q: so you designed the MO CE boxart? Are you responsible for all of OWI’s graphic design then?

Alex Carroll: it's generally a mix between me and pete, yeah. but obviously everything goes past LL at some point. pete did the actual CE, btw. i handled the actual Vita covers, pete did the CE box itself, and the innards (and he also did the can, the CD cover, etc).