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MAGOG ON THE MARCH
An Almost Limitless Repository of Oddworld Interviews and Lore
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Dear Alf
Dear Alf 2000 – 2004
Dear Alf #1
Dear Alf #2
Dear Alf #3
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Dear Alf #30
Dear Alf #31
Dear Alf #32
Dear Alf #33
Dear Alf #35
Dear Alf #36
Dear Alf #37
Dear Alf #38
Alf’s Farewell Letter
Dear Alf 2011 – 2014
Dear Alf February 2011
Dear Alf March 2011 (Volume 1)
Dear Alf April 2011 (Volume 1)
Dear Alf March 2011 (Volume 2)
Dear Alf April 2011 (Volume 2)
Dear Alf 2017
Dear Alf 77: Ed, Abe and Stranger!
SoulStorm Brew
Ingredients
Promotions
Behind the Scenes
“I, Aslik”
Employee
Projekt: “Soulstorm”
Magog Cartel Propaganda Fliers
The Informant
Projekt: “Soulstorm” Video Footage
Classified Projekt Photographs
Soulstorm Brew Produktion Document
Oddworld: The Lost Archives
Entries 0001 – 0005
Entries 0006 – 0010
Entries 0011 – 0015
Entries 0016 – 0020
Entries 0021 – 0025
Entries 0026 – 0030
Entries 0031 – 0035
Entries 0036 – 0040
Entries 0041 – 0045
Entries 0046 – 0050
Entries 0051 – 0055
Entries 0056 – 0060
Entries 0061 – 0065
Entries 0066 – 0070
Entries 0071 – 0075
Entries 0076 – 0080
Entries 0081 – 0085
Entries 0086 – 0090
Entries 0091 – 0095
Entries 0096 – 0100
Entries 0101 – 0105
Meta-Fiction
GT Interactive Begins Countdown to ‘Odd Friday,’ September 19
CORPORATE GLUKKON POISED TO RETIRE WORKERS…’PERMANENTLY,’ IN ‘ODDWORLD: ABE’S ODDYSEE’
RUPTUREFARMS DENIES ALLEGATIONS OF WRONG-DOING IN ‘ODDWORLD: ABE’S ODDYSEE’
ABE COUNTERS ‘MOLLUCK DOESN’T HAVE A GOOD SIDE’; PREDICTS TOTAL DESTRUCTION IN ‘ODDWORLD: ABE’S ODDYSEE’
RUPTUREFARMS REQUESTS A SIT-DOWN WITH ABE; PROMISES STRAIGHT-SHOOTING INVESTIGATION IN ‘ODDWORLD: ABE’S ODDYSEE’
FORCED FROM TEMPLES, ABE FLEES FOR LIFE IN ‘ODDWORLD: ABE’S ODDYSEE’
MOLLUCK VOWS: ‘I WILL GRIND HIM WHERE I FIND HIM’ IN ‘ODDWORLD: ABE’S ODDYSEE’
The Daily Deception
Issue #1
Issue #2
Issue #3
Issue #4
RuptureFarms Catalog
Interview with Alf
IGN vs.
IGN vs. The Vykkers
IGN vs. Munch
IGN vs. Abe
Raisin Rants
Features
Oddworld: Munch’s Oddysee cutscenes – Game Boy Advance version [2003]
Exclusive Amazon Orange Abe Skin [2017]
Various documents posted by Oddworld Inhabitants on the Official Oddworld Discord [2018]
Oddworld Fandom
Oddmemes
“Abe, You’re a C***.”
“Retcon”
Fan Projects
Abequest
Untitled Oddworld Game
Archive
Video Archive
Magog on the March articles
A Quintology of Errors: Soulstorm & Greater Oddworld Lore [2017]
Abe’s Oddysee: A Case of the Parasites [2017]
Abe’s Lost Oddysee: 20th Anniversary Celebration [2017]
Finding the Source: A Brief History of Oddworld’s “Lost Code” [2017]
Interviews
1997
Interview with Oddworld Team
On a desert island with….Gaming Gurus
1998
Gaming Age Special: Oddworld Interview
Abe’s Exedus Interview
Getting Odd with the loonies!
Abe: The Story
1999
An Interview with Oddworld Inhabitants
An Interview with Lorne Lanning
20 Q’s With Munch’s Oddysee Producer
2000
Speaking About An Oddworld …
What is it Like to Design with Oddworld?
Oddworld’s Inhabitants: Lorne Lanning, Co-founder/President
Interview with Lorne Lanning
Oddworld Inhabitants: Weird Name, Great Game
An interview with Lorne Lanning
Oddworld: Munch’s Oddysee Interview
Oddworld: Munch’s Oddysee — Interview
Lorne Lanning Interview
Status and power: Oddworld isn’t so odd anymore
Interview With Oddworld Inhabitants
Oddworld’s Inhabitants: Christophe Chaverou, Sr. Technical Director
Interview with Lorne Lanning
Oddworld’s Inhabitants: Todd Johnson, Senior Programmer
Oddworld’s Inhabitants: Sherry McKenna, CEO/Co-founder – Lorne Lanning, President/Co-founder
Oddworld’s Inhabitants: Marquise Bent, Lead Realtime Modeler
2001
Oddworld’s Inhabitants: Paul O’Connor, Sr. Game Designer
The Oddworld Interview
Oddworld’s Inhabitants: Craig Ewert, Sr. Programmer
Oddworld’s Inhabitants: Scott Easley, Senior CG Animator
Oddworld’s Inhabitants: Chris Ulm, Assistant Director / Writer
Oddworld’s Inhabitants: Bonnie, Human Resources Assistant
IGN Xbox Interviews Lorne Lanning
Oddworld: Munch’s Oddysee
Exclusive: Lorne Lanning speaks to TotalGames.net!
Oddworld’s Inhabitants: Matt Aldridge, CG Technical Director
Lorne Lanning Q&A
It’s an odd Oddworld
Oddworld’s Inhabitants: Sean Miller, Animator
Oddworld Inhabitants
Lorne Lanning Questions & Answers
Oddworld Q&A; Part 1 & 2
Xmas 2001 – Follow Up Interview
2002
Untitled
The Oddworld Inhabitants Interview: Lorne Lanning and Sherry McKenna
Inside Oddworld Inhabitants
Oddworld’s Inhabitants: Silvio Aebischer, Production Designer
Oddworld: Munch’s Oddysee interview
Oddworld’s Inhabitants: Thatcher Ulrich, Senior Programmer
It’s an Odd World!
Oddworld’s Inhabitants: Michael Bross, Composer / Sound Designer
Take This Job and Love It! – Artist – Lorne Lanning
Oddworld’s Inhabitants: Josh Heeren, Associate Producer
Oddworld’s Inhabitants: Dave Moore, Programmer
Oddworld’s Inhabitants: Iain Morton, CG Technical Director
2003
Oddworld’s Inhabitants: Marke Pedersen, Technical Director
Oddworld’s Inhabitants: Eli Rodriguez, Sr. Systems Administrator
Oddworld’s Inhabitants: Gautam Babbar, Production Designer
An Interview with Sherry McKenna
Oddworld’s Inhabitants: Rich McKain, Animator
Oddworld’s Inhabitants: Steve Desilets, Game Designer
A Chat with Lorne Lanning & Sherry McKenna
Oddworld Inhabitants’ Matt Scott
Oddworld’s Inhabitants: Raymond Swanland, Production Designer
2004
Oddworld’s Inhabitants: John Hood, Animator
Oddworld’s Inhabitants: Rajeev Nattam, Character Modeler
Oddworld’s Inhabitants: Kristin Inman, Marketing Assistant
Oddworld’s Inhabitants: Michael Reifers, Director of Human Resources & Administration
Oddworld’s Inhabitants: Drew Card, Programmer
Oddworld’s Inhabitants: Jenny Shaheen, Marketing Manager
Mark Snoswell interview
The weird bunch! Oddworld Stranger exclusive interview!
Oddworld Stranger – Lorne Lanning Interview
Cathy Johnson interview
Oddworld Stranger Q&A
Interview: Oddworld Stranger’s Wrath
Oddworld’s Inhabitants: John Clayton, Quality Assurance/Tester
Enter the Oddworld of Lorne Lanning
2005
Lorne Lanning Takes Gamers Down a “Stranger” Path; The Wrath of Which Could Be Quite Odd
It’s An Odd World After All: Lorne Lanning Gamespeaks Part 2
Interview with Lorne Lanning
Interview of Lorne Lanning
Lorne Lanning Interview
It’s ‘game over’ for Oddworld’s creator Lanning
Q&A: Oddworld’s exit from games?
Ten Minutes with Lorne Lanning
FAQ: Lorne Lanning
2006
Q&A: Oddworld’s Lorne Lanning and Sherry McKenna
Odd Man Out & Siege Mentality
Why Oddworld’s Lorne Lanning gave up games for movies
2007
Michael Bross Interview: Recollections of an Industry Veteran (May 2007)
Michael Bross interview
End of the Debate?
2008
Designing Filmic Games: Paul O’Connor And The Bourne Conspiracy
Lorne Lanning – Oddworld Inhabitants
Nathan Interviews Lorne Lanning
Hot Seat: Lorne Lanning
Q&A with digital arts guru Lorne Lanning: Will we learn to appreciate digital art as a profession and a business?
Interview: Lorne Lanning On Keeping The Oddworld Archive Alive
2009
“Oddworld: Stranger’s Wrath” Interview with Lorne Lanning
Oddworld Inhabitant: An Interview with Lorne Lanning
Lorne Lanning Talks Oddworld’s Future, Reaching New Fans Through Digital Distribution, Citizen Siege, Social Gaming, and More
2010
Lorne Lanning & Sherry McKenna Discuss Oddworld
Just Add Water’s Stewart Gilray on the Oddworld revival
The Making of Oddworld: Stranger’s Wrath HD
The Sound Of Oddworld – An Interview With Michael Bross
Celebrating 15 Years of PlayStation (Leading developers share their favourite games, the most influential titles and the lasting legacy of the original PlayStation)
2011
Just Add Water Interview
5 Oddworld questions with the man behind the Stranger’s Wrath remake
Just Add Water exclusive interview!
Oddworld: Stranger’s Wrath. Stewart Gilray interview.
2012
Just Add Water / Oddworld: Stranger’s Wrath Interview
Interview with Michael Bross
Nathan interviews Lorne Lanning again
Behind The Classics – Oddworld: Abe’s Oddysee
Stranger’s Wrath: 3D and Move support on way but still no sign of Xbox version
2013
Raymond Swanland Interview
Interview: Stewart Gilray, CEO of JAW Ltd
In Odd We Trust: An Interview with Oddworld Inhabitants
Interview with Lorne Lanning creator of ODDWORLD INHABITANTS INC
Jack Goldstein, Glitch Artist? An Interview with Lorne Lanning
Interview: JAW Ltd
Why Lorne Lanning went from triple-A games to indie — and loudly loves it
Oddworld Inc Tells Us Like It Is: Q&A
2014
Oddworld’s Stewart Gilray – Exclusive Interview
Oddworld New ‘N Tasty Feature – Exclusive Interview
Oddworld creator on controlling his universe
Interview: Stewart Gilray
Stewart Gilray Interview
MCP INTERVIEW: MATT GLANVILLE (ODDWORLD: NEW ‘N’ TASTY)
Elodie Adams inSUBORDINATE Interview
Special Interview: Elodie Adams
the AU interview: Elodie Adams (Melbourne) chats ‘inSUBORDINATE’ and influences ahead of Melbourne launch!
Elodie Adams
Interview: Elodie Adams
Oddworld Creator Lorne Lanning Talks Oddworld: Stranger’s Wrath
2015
“Oddworld’s Back”: Lorne Lanning on Remakes, Game Design, and Abe’s Future
Oddworld Interview With Lorne Lanning: New ‘N’ Tasty, Future Trends and More
2016
Experiencing something new and tasty with Oddworld Inhabitants
An Interview with Michael Bross
Oddworld: An Interview with the Soulstorm Developer
Discussing the Enduring Appeal of Abe with Oddworld Creator Lorne Lanning
Lorne Lanning’s Top 10 Games of 2016
2017
Lorne Lanning interview: Sustainable game, at a cost
An Interview with Production Designer Silvio Aebischer
Soulstorm is Darker
What makes Oddworld tick
Interview: Composer Michael Bross talks Insomniac’s ‘Edge of Nowhere’
Oddworld could get a TV series if Lorne Lanning has his way
2018
Designer Diaries
Abe’s Exoddus Designer Diary
Part 1: Slog Days
Part 2: Culture Shock
Part 3: Exoddus
Part 4: Designers on the Ledge
Part 5: Show Me, Don’t Tell Me
Part 6: Making Sausage and Law
Part 7: Alpha Hell
Part 8: Barriers to Entry
Part 9: Virtual Hollywood
Part 10: Convergence
Part 11: Beta!
Part 12: Testing 1, 2, 3
Part 13: The Rock
Part 14: Paint—By The Numbers
Part 15: This Is the End
Munch’s Oddysee Designer Diary [videogames.com]
Part 1: Back to the Front
Part 2: Paper Pushers
Part 3: Family Secrets
Part 4: Flatland
Part 5: Flatland
Part 6: Gentlemen, Start Your Engines
Part 7: Mo’ Better Boffo!
Part 8: Pushing and Pulling
Part 9: Toys and Games
Part 10: Masochist
Part 11: A Demonstration of Force
Part 12: Moving Targets
Part 13: The Year in Review
Part 14: The Moral of the Story
Part 15: Designing a Region
Munch’s Oddysee Designer Diary [PlayNOW!]
Odd Squad [Oddworld.com]
Rob Brown, Art Director
Part 1 [13/11/2000]
Part 2 [20/11/2000]
Part 3 [27/11/2000]
Part 4 [04/12/2000]
Aimee Smith, Art Wrangler
Part 1 [11/12/2000]
Mark Ahlin, Sr. Realtime Modeler
Part 1 [18/12/2000]
Dan Kading, Game Designer
Part 1 [02/01/2001]
Part 2 [08/01/2001]
Part 3 [15/01/2001]
Part 4 [22/01/2001]
Eric Yiskis, Lead Programmer
Part 1 [02/02/2001]
Part 2 [20/02/2001]
CG Department
Part 1 [01/03/2001]
Part 2 [12/03/2001]
Part 3 [26/03/2001]
Production Design Department
Part 1: Farzad Varahramyan, Sr. Production Designer
Part 2: Gautam Babbar, Production Designer
Part 3: Raymond Swanland, Production Designer
Administration Department
Part 1 [01/05/2001]
Part 2 [08/05/2001]
Part 3 [21/05/2001]
Munch’s Oddysee Designer Diary [MunchOnThis.com]
Developer Diary by Christopher Leonard, Assistant Producer for Munch’s Oddysee
Inside CG [Oddworld Inhabitants]
Part 1: Memoirs of a rat
Part 2: Ratworld???
Alf’s Inhabitants Anonymous
Alf’s Inhabitants Anonymous – May 2004
Alf’s Inhabitants Anonymous – June 2004
Alf’s Inhabitants Anonymous – July 2004
Alf’s Inhabitants Anonymous – August 2004
Alf’s Inhabitants Anonymous – September 2004
Stranger’s Wrath Designer Diary
Part 1: Oddworld Stranger’s Wrath – Dev. Diary #1
Part 2: Oddworld Stranger’s Wrath – Dev. Diary #2
Stranger’s Wrath HD Designer Diary
Part 1: How does one make this work?? – JAW Ltd.
Part 1.5: Stranger PS3 Update
Part 2: Oddworld: Stranger’s Wrath – Dev Diary Part 2
Part 3: Oddworld: Stranger’s Wrath – Dev Diary 3 – Audio
Part 4: Stranger’s Wrath HD – Dev Diary 4
New ‘n’ Tasty Designer Diary
Part 1: Developer Roundtable 1: The Premiere Entry!
Part 2: Developer Roundtable 2: New ‘n’ Tasty’s Art Goes Under The Knife
Part 3: Developer Roundtable 3: New ‘n’ Tasty’s New Beats
Part 4: The Music Producer/Composer With Your Dream Job
Part 5: The Man Behind New ‘n’ Tasty’s Cut-Scenes
Part 6: Motion Sensors in New ‘n’ Tasty
Part 7: Revisiting Alf’s Escape for Oddworld: New ‘n’ Tasty
Q&A
Paul O’Connor’s posts on the Oddworld Yahoo Group [1999 – 2001]
Online Chat with Lorne Lanning [2000]
OddChat with Paul O’Connor [2000]
OddChat Programmers [2001]
GameStock 2001 Chat
OddChat CG Team [2001]
FAQ December 2003: Lorne Lanning answers a few questions from the fans
Special Odd Chat [2004]
Emails sent to Matt Lee [2007]
Reddit AMA [2012]
Transcripts
Electronic Gaming Monthly: Designing Women [1998]
GameFan: Lorne Lanning of Oddworld Inhabitants [2000]
Next Generation: A Conversation with Lorne Lanning [2001]
Chatting with Oddworld [2002]
The X Factor: Inside Microsoft’s Xbox
Lorne’s Oddysee – Oddworld’s Lorne Lanning on the Art of Storytelling in Games [2003]
Munch Money [2004]
Polygon Magazine: Uncommon Threads [2004]
GameSpy Interview with Lorne Lanning [2004]
Exclusive Interview with Lorne Lanning [2005]
Silvio Aebischer Interview [2005]
Lorne Lanning (Afterword) [2007]
Retro Gamer: A moment with… Lorne Lanning [2010]
Chapter 12 – Lorne Lanning: Cofounder, Oddworld Inhabitants [2012]
Retro Gamer: The History of Oddworld [2013]
Retro Gamer: Strange Empire: An Oddworld Inhabitants Retrospective [2014]
The Vita Lounge Magazine: New ‘n’ Tasty! – Developer Diary – Written By Oddworld Inhabitants [2015]
EGX 2017: Lorne Lanning Interview
Retro Gamer: Abe’s Oddysee continues – Peter Chapman on updating a Playstation classic for a new generation [2017]
Made with Unity Panel: Behind the Scenes With Best in Class: Bennie Terry, Executive Producer at Oddworld Inhabitants [2018]
Related Articles
Grow up! [1998]
Paul O’Connor, Oddworld Inhabitants (from “Secrets of the Sages: Level Design”) [1999]
Microsoft takes Oddworld [2000]
Oddworld Discusses Xbox [2001]
Creating Munch: An Odd Experience [2001]
Closer Look: Oddworld: Stranger’s Wrath [2005]
Odd weapons help ‘Oddworld’ shine
Meeting Lorne & Sherry [2006]
CGSociety Special Feature – Lorne Lanning [2007]
The Making Of… Oddworld
Larry Shapiro becomes president of Oddworld [2008]
The Oddworld Game that Never Was – The Brutal Ballad of Fangus Klot [2009]
Do be a Stranger – Oddworld returns! – JAW Ltd. [2010]
It’s Official. New Oddworld Games Are In Development [2010]
The Making Of Abe’s Oddysee [2010]
The oddysee, exoddus, and wrath of Oddworld Inhabitants
Oddworld’s Lorne Lanning recalls the Russians who made EA “afraid” [2012]
Oddworld: Spending $30m on games, not Ferraris and private jets [2012]
EA refutes Oddworld acquisition attempt, suggests Lithium for Lanning [2012]
Oddworld Abe’s Oddysee interview: stick it to the man [2012]
An open letter to Kojima-san – by Just Add Water [2013]
To Oddworld and back: Why Lorne Lanning quit games and returned with a plan [2013]
Lost: Oddworld Inhabitants’ Hand Of Odd and Citizen Siege [2013]
New ‘n’ Tasty needs to sell 500K to fund an original new Oddworld game [2014]
Oddworld: New ‘n’ Tasty – “it’s not a fucking HD remake” [2014]
Lorne Lanning explains his canned Stranger Arena multiplayer game [2014]
E3 2014 Hands-on – New n Tasty! Oddworld: Abe’s Oddysee [2014]
Going Back To Oddworld With Abe’s New ‘n’ Tasty Adventure [2014]
GAME AUDIO: The ‘Oddworld New ‘n’ Tasty’ Balancing Act [2014]
Capitalism killing games and the world – Lanning [2015]
Microsoft floated the idea of giving away the Xbox [2015]
Abe’s Selective Solidarity in Oddworld’s Revolution [2017]
Links
Websites and social medias dedicated to Oddworld
Contact
Eric Yiskis, Lead Programmer
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