Book Excerpts

2000
Game Design: Secrets of the Sages [May, 2000]

 

2002
Opening the Xbox: Inside Microsoft’s Plan to Unleash an Entertainment Revolution [July, 2002]

 

2003
High Score! The Illustrated History of Electronic Games: “Story of an Odd World” [December, 2003]

 

2005
The Art of Maya: An Introduction to 3D Computer Graphics: “MEL Empowers Oddworld Inhabitants for Stranger Results” [March 2005]

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution [November 2005]

 

2007
The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications [September, 2007]

Inside Game Design: “Lorne Lanning (Afterword)” [September, 2007]

 

2012
Gamers at Work: Stories Behind the Games People Play: “Chapter 12 – Lorne Lanning: Cofounder, Oddworld Inhabitants” [January, 2012]

 

2014
Game Design Workshop: A Playcentric Approach to Creating Innovative Games: “Designer Perspective: Lorne Lanning” [April, 2014]

 

2018
Game of X v.1: Xbox [October 2018]